4.5 Section Directive
big, you re in for a shock...
@B We start by looking at the code for six legged
stick insects as they form a good example of a
typical object oriented animal implementation.
@$@@{@
slsi.creep; slsi.crawl; slsi.creep;@}
In the above example, the name for the level A section is provided
explicitly, while the name for the level B section will be inherited from the
macro name.
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